How we turn Second Life into a Lag Hell

I don’t reblog stuff here often as this is not a Twitter feed, but this is a very good read for builders and scripters.

Mona Eberhardt

“Lag Hell”. This is how Second Life has always been referred to by oh-so-many people throughout its ten years of existence. We often see people complaining about how laggy a region gets the moment a few avatars are on it – or, in some cases, how laggy a region is, no matter if it’s empty or packed full. The blame is invariably put on Linden Lab. Lag is always someone else’s problem. Oh really?

First of all, I’ll be the first to that Linden Lab have made many bad design decisions from the very beginning, and many of them are still haunting them to this day. But is it really so simple? As a matter of fact, it’s not. Yes, there’s much wrong with Second Life on the technical front. It has numerous limitations, but most of them could actually be worked around, provided content creators (from the complete beginners…

View original post 1,747 more words


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s